Even with models that are comprised of several million polygons, the result can be generated in just a few seconds. Topology changes only take place where the source models connect to each other. The Live Boolean process does exactly that, and in the process it changes the structure of your models as little as possible. While the preview gives you real-time feedback, it would be useless if you couldn't turn it into real geometry. It's 100% interactive, non-destructive, and works with any sculpt. You can adjust any part on a mesh and see it instantly impact the model. There is no guesswork, since you are able to dynamically see the end result before committing to the operation. All of these options can be combined together to provide new sculpting workflows that are unique to ZBrush. While Live Boolean is active, you can actually sculpt on your models with immediate preview of the Boolean results. You can even use Live Boolean with the existing instancing systems in ZBrush such as NanoMesh and ArrayMesh. Any model can be subtracted from another, regardless of their polygon counts. With Live Boolean, artists gain the ability to combine multiple sculptures together and see in real-time what the resulting mesh will look like. For all their power, Boolean systems have historically required a lot of trial and error before finally getting a satisfying result.
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